Home » Blender 블렌더 기초 강좌 : 사과 만들기 (2) Texturing | 면 텍스처

Blender 블렌더 기초 강좌 : 사과 만들기 (2) Texturing | 면 텍스처

by Hanh Nguyen

Blender 블렌더 기초 강좌 : 사과 만들기 (2) Texturing


นอกจากการดูบทความนี้แล้ว คุณยังสามารถดูข้อมูลที่เป็นประโยชน์อื่นๆ อีกมากมายที่เราให้ไว้ที่นี่: ดูเพิ่มเติม

블렌더기초 블렌더 blender Blender3D
지난 첫 번째 사과 만들기 Modeling 에 이은 두 번째 강의 입니다.
UVEditing, Texturing 을 이용해서 실제 사과처럼 3D 모델링 하는 방법을 배워보겠습니다.
내용 :
1. UVEditing
2. Texturing
3. Shading (Colormap, Bump)
강의에 이용한 사과 이미지는 아래 링크를 통해 다운 받을 수 있습니다.
https://drive.google.com/file/d/1twuJVo_qVOwuDJLyM1JpNv5ibmM0x/view?usp=sharing
궁금하신점 있으시면 댓글 달아주세요.
본 강의가 도움이 되었다면 좋아요, 댓글, 구독 요청 드립니다.
앞으로 블렌더 관련 강의를 계속해서 올릴 예정입니다.
다음 강의는 Lowpoly 시리즈 입니다.

Blender 블렌더 기초 강좌 : 사과 만들기 (2) Texturing

How to Spray Orange Peel and Knock-Down Textures


Leah demonstrate how to use a texture sprayer in combination with an air compressor. Leah shows you how to mix the texture, how to assemble the sprayer, how to spray the texture and how to accomplish various textures such as orange peel and a knockdown texture.
Texture Spray Gun
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How to Spray Orange Peel and Knock-Down Textures

Roll-on Texture Coating Application


How to Apply Rollon Texture Coating. Taubmans Armawall expert Phil Rogers explains how to choose rollers, and the correct application technique. Learn more about texture coating at http://www.painters.edu.au/TrainingResources/ApplyTextureCoatbyBrush,RollerandSpray.htm

Roll-on Texture Coating Application

ADVANCED MATERIALS AND UV MAPPING in SketchUp with ThruPaint!!!


In this video, we check out ThruPaint a SketchUp extension from Fredo6 that allows for customizing complex materials, UV mapping, and much more! ThruPaint’s material editing tools make changing materials and textures in SketchUp easy!
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This is a tool created by developer Fredo6 for working with materials in SketchUp. As some of you know, the native materials tool can be a bit limited, especially when working with curved surfaces, as the materials don’t always map very well.
The first section allows you to select both materials, and also material/uv mapping combinations from your model. This can be useful for transferring UV mapping types between different shapes.
The second section allows you to set the UV mapping type for your object. This allows you to select the best UV mapping solution for your particular face. These all work a bit differently, so I’d recommend a bit of trial and error to see which one works best for your situation. I’ve had pretty good luck with the “Projected” UV Mapping
The last option in the UV mapping section allows you to adjust the material applied to a face without changing the UV mapping.
When you apply a material to your face, you can click on it with the ThruPaint tool active, and it will actually give you a tool that allows you to adjust the scale, rotation, and location of the texture on the face.
The selection section allows you to set how the objects you paint are selected. This section is broken up into two parts – Faces and edges. When Faces is selected, you can adjust how you can apply materials. You have options for each individual face (broken up by hidden geometry), each surface, all connected faces, and then connected faces with same material, and connected faces with same UV mapping.
Face side allows you to set if you’re going to apply to front, back, or both.
There’s also options in here to apply colors to edges. One thing to note on this – for these to show up, you need to adjust your style settings so your edge colors are shown “by material” rather than “all same.”
You can also use this to apply colors to annotation labels. Supposedly it works for dimension labels as well, though I haven’t been able to get it to work.
There’s also a couple more edges over here to the side that allow you to automatically call ThruPaint whenever you turn the SketchUp material tool on, marking edges as diagonal, and turning hidden geometry on and off.
Overall, this extension is a fantastic addition the SketchUp’s material tools, especially for irregular faces.

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ADVANCED MATERIALS AND UV MAPPING in SketchUp with ThruPaint!!!

사포질에 140만원! 나노 텍스쳐 글래스가 뭐야? [4K]


프로 디스플레이 XDR(Standard glass) 주문하기 https://coupa.ng/bKFaIf
프로 디스플레이 XDR(Nano texture glass) 주문하기 https://coupa.ng/bKFaQU
프로 스탠드 주문하기 https://coupa.ng/bKFaUb
위 링크를 통해 제품을 구입하시면 소정의 수수료가 컬러스케일에 지급될 수 있습니다.
프로 디스플레이 XDR 나노 텍스쳐 글래스 모델과 스탠다드 글래스 모델을 비교해봤습니다. 프로 스탠드 두 개까지 합치면… 1700만원 정도 하네요.
저반사(Antireflective) 처리와 안티 글레어 처리를 구분할 필요가 있어요. 보통은 이 두 개가 같이 가는 경우가 많은데 프로 디스플레이 XDR 같은 경우에는 이 둘을 떼놔서 예시로 들기 딱 좋네요.
안티 글레어 처리는 전가의 보도가 아닙니다. 빛을 덜 반사시키는 게 아니라 빛을 여러 방향으로 퍼뜨릴 뿐이에요. 거기다가 이런 처리 때문에 픽셀에서 나오는 빛도 퍼지는 단점도 생기죠. 결국 주변광이 있으면 빛이 반사되는 만큼 명암비가 떨어지고 색 정확도가 떨어지게 됩니다. 정말 정확한 색을 보고싶다면 주변광을 통제해야 하고 그런 환경이라면 안티 글레어 처리의 장점이 무뎌지게 됩니다. 물론 주변 조도가 밝은 환경에서 모니터를 쓴다면 당연히 안티 글레어 모델을 사용하시는 게 맞습니다.
프로 디스플레이 XDR 구매하실 분들은 자신이 모니터를 어떤 환경에서 사용하실지 따져보시고 옵션 선택하시길 바랄게요.
컬러스케일 구독은 http://bit.ly/32PAy5F
프로 디스플레이 XDR 미리보기는 https://youtu.be/tyRu3Vgx3q4
프로 디스플레이 XDR 개봉기는 https://youtu.be/HbgqtJ155Y
프로 스탠드 리뷰는 https://youtu.be/dxeHUFVQqo

사포질에 140만원! 나노 텍스쳐 글래스가 뭐야? [4K]

นอกจากการดูหัวข้อนี้แล้ว คุณยังสามารถเข้าถึงบทวิจารณ์ดีๆ อื่นๆ อีกมากมายได้ที่นี่: ดูวิธีอื่นๆTechnology

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